RISA - Rabbadak's something-with-an-I Sculpty Application

RISA is being created to fill specific needs with some Sculpted Prim creation and polishing techniques. The initial goal was to create an intelligent filter that could smooth out organic curved surfaces without touching sharp corners, so sculpties could be created in a low-resolution 16x16 mesh and scaled upwards to deal with level-of-detail issues. As time progressed, it grew more obvious that I also needed a way to simplify UV-mapping for me by just setting markers on the 3D object, and maybe drawing straight lines between them.

I must admit, these are ambitious plans for me, and I haven't quite gotten there yet, but so far it was an interesting journey into the workings of OpenGL. More to come, heopfully...

(RISA screenshot)